
Graveyard Keeper 2
Graveyard Keeper 2 is Lazy Bear Games and tinyBuild's single-player sequel. You wake as Grand Inquisitor, you run a medieval graveyard, and you reopen The Town. Steam app 4358690 launched 22 September 2026 at $24.99 on Windows, with matching 1.0 listings on PlayStation 4 and PlayStation 5, Xbox One, Xbox Series, Cloud, Nintendo Switch 2, Nintendo Switch, and GOG. English carries full audio on Steam; ten other written languages ship beside it, and Simplified Chinese storefronts print 守墓人2.
The job still starts at the cemetery: bury the dead, harvest flora, fauna, and remains, and raise graveyard quality until the place looks like a business. Machinery and working zombies take the heavy lifting. The Town is finally a playable street: restore homes, fill town orders, and turn residents' problems into revenue. Biting zombies overran those streets, so you draft the working dead, raise towers, and clear districts as story battles rather than a separate mode.




Launch video
tinyBuild posted the out-now launch trailer on the tinyBuildGAMES channel when 1.0 went live. The upload is the official motion picture for the sequel, not a community montage: it shows the inquisitor identity, the cemetery yard, The Town's streets, and the undead army beat that Steam's about text treats as part of the same campaign. Click the facade to load a youtube-nocookie player; nothing from YouTube runs until that click. The earlier announcement trailer stays on the Grand Inquisitor page, so the hub binds the out-now upload.
Use the trailer as orientation, then jump into a route. Cemetery quality, zombie labour, town orders, and the first battle each have their own page because Steam and the studio split those pillars in store copy and in the dated devlogs. The 14 September demo already visited The Town and carried its save into 1.0, so the trailer is advertising a build you can already own rather than a coming-soon teaser.
Screenshot gallery
The stills on this hub are official Steam and news plates, not third-party crops. The header names the inquisitor product. The garden path is the cemetery's working yard and is the exclusive hero plate for this route. The night street is The Town after dark. The production grid is the machinery floor that working zombies occupy. The two news interiors sit with the story diary rather than with a HUD overlay. Look at paths, work yards, and streets rather than menus.
Swipe or use the gallery buttons to move the extra story plate without stretching the page. Keyboard arrows work when the track is focused. Each image stays on the hub; later guides use their own exclusive stills so the cemetery, town, and army pages do not reprint this set. Captions name the player task in the frame instead of repeating the Steam filename here. Paths stay readable on a phone track.

Three routes for the first days
- Run the cemetery. Start at The Graveyard. Steam's about text still opens on burying, harvesting, and expanding the cemetery for profit. True Graveyard Keeper names 50 burials; Home Sweet Tomb names cemetery quality 200. Those are the only Steam numbers for grave quality: there is no published formula, so the graveyard page treats them as marks rather than a spreadsheet.
- Restore The Town. Stand up zombie-based automation as soon as remains and flora can feed machinery. Working zombies first appeared in DLC for the original game; the sequel treats them as the labour force and treats biting zombies as the combat problem. The restoration loop on Restore The Town is the new street: houses, stalls, town orders, and a southern clearing named in the combat diary.
- Lead the Undead Army. Lead the undead army into battle when biting zombies hold a district. First Blood is the public first-win mark; A New Dawn names the south of Town cleared. Take the three pins in that order for the first days: cemetery quality, town restoration, then the army fight.
What 1.0 actually shipped
22 September 2026 is the Steam 1.0 date, not Early Access. The US store captured $24.99 with no discount. Steam lists Windows only for the PC SKU (no Mac or Linux in the platforms object), full controller support, Steam Achievements, Steam Cloud, and Family Sharing. Minimum spec is Windows 10 x64, a 13th-gen Intel Core i3 class CPU, 6 GB RAM, a GeForce GTX 1650 class GPU, DirectX 12, and 4 GB of disk. Recommended steps that up to an Intel Core i5 class CPU, 8 GB RAM, and a GeForce RTX 3060 class GPU.
Console storefronts match the same launch day: Nintendo's US eShop lists a Switch 2 digital edition at 1.2 GB with ESRB blood, violence, and substances. Xbox product 9PFZQ5GNM8TJ is $24.99, Series-optimized, and playable on Xbox One, Series, and Cloud. PlayStation concept 10018528 lists PS4 and PS5, one player. GOG hosts the DRM-free PC listing. IGN also names Epic Games Store; that product URL returned 403 to the research fetch, so the platforms table omits an Epic SKU row. The platforms table keeps those storefronts in one grid. The demo page covers the 14 September trial and the sauna hotfix.
Frequently asked questions
When did Graveyard Keeper 2 launch and what does it cost on Steam?
Steam lists 22 September 2026 as the 1.0 release date for app 4358690. The captured US price is $24.99 with no active discount. Console storefronts on Nintendo, Xbox, and PlayStation use the same calendar day.
Do you play as the original keeper?
Store copy addresses you as the Grand Inquisitor. The story diary says the sequel opens a larger slice of the old Graveyard Keeper world, including The Town's southern outskirts, another village, another tavern, and another forest, with less grinding than the original.
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